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Item Types Reference

A full list of every item type, property, and valid value.


All Item Types

Type What it is
weapon Combat item — swords, axes
tool Mining/digging item — pickaxes, shovels, hoes
armor Equippable protection
food Edible — restores hunger
ingredient Crafting material
potion Drinkable — applies an effect
block_item Places a block when used
usable Has a right-click action (compass, brush, totem)
consumable Disappears on use (firework rockets)
misc Anything else

Shared Properties (All Items)

Property Required What it does
name Yes Internal ID. Underscores only, no spaces.
type Yes The item type from the list above.
texture Recommended Path to the item's PNG image.
recipe No Path to a recipe .cj file.

Weapon Properties

Property What it does Default
tier Sets damage and durability from a preset none
damage Overrides damage value from tier
durability Overrides durability value from tier
enchantability How easily it can be enchanted (higher = better) from tier

Weapon Tiers

Tier Damage Durability
wood 4 59
stone 5 131
iron 6 250
diamond 7 1561
netherite 8 2031

Tool Properties

Property What it does
tool Subtype and tier combined: tool (pickaxe_diamond)

Tool Subtypes

pickaxe, axe, shovel, hoe, brush

Tool Tiers

wood, stone, iron, diamond, netherite

Combine with underscore: tool (subtype_tier)tool (pickaxe_iron)


Armor Properties

Property What it does Example
slot Which slot it goes in slot (chestplate)
material Preset that sets all stats material (diamond)
protection Overrides protection points protection (8)
toughness Overrides toughness toughness (2.0)
knockback_resistance Overrides knockback resistance knockback_resistance (0.1)

Armor Slots

helmet, chestplate, leggings, boots

Armor Materials (Presets)

Material Protection (full set) Toughness Knockback Resistance
leather 7 0 0
chainmail 12 0 0
iron 15 0 0
diamond 20 8 0
netherite 20 12 0.4

Note: protection values above are for the full set. Individual piece values vary.


Food Properties

Property What it does Example
hunger Hunger points restored (2 = one drumstick) hunger (6)
saturation How long before hunger drops again saturation (1.2)
always_edible Can eat even when full always_edible (true)
is_meat Wolves and other meat-eaters will want it is_meat (false)

Potion Properties

Property What it does Example
effect Name of an add effect to apply effect (flight)
duration How long the effect lasts in ticks duration (600)
levels Which level of the effect levels (1)

Stack Size

By default items stack to 64. Override with:

stack_size (1)      @ for weapons, armor, tools that shouldn't stack
stack_size (16)     @ for things like snowballs